PlayStation has now released its second VR headset, while Nintendo has dipped its toes with its Labo kits, but Xbox has so far stayed out of virtual reality. And it’s likely to remain that way for a while, as they simply don’t believe that the potential user base is large enough yet.
In an interview with The Hollywood Reporter, Matt Booty, head of Xbox Game Studios, was asked about AR and VR and why it seems to be on the back burner for Xbox.
I think for us, it’s just a bit of wait until there’s an audience there. We’re very fortunate that we have got these big IPs that have turned into ongoing franchises with big communities. We have 10 games that have achieved over 10 million players life-to-date, which is a pretty big accomplishment, but that’s the kind of scale that we need to see success for the game and it’s just, it’s not quite there yet with AR, VR.
Apparently, there are no plans to release their own headset in the near future, but it may become relevant for the next generation of consoles if the VR market has managed to grow by then.