Unreal’s MetaHuman now has the new Animator feature, which allows game developers to transfer an actor’s expression to a 3D model with just an iPhone, in just a few minutes.
In the clip above, we can see how it works, and as we can see, it all goes very smoothly. It has long been possible to capture facial expressions with your phone, an example of this is Apple’s Memojis launched in 2017, but this looks like it provides a much more detailed picture of the actor’s face.
MetaHuman Animator also works with any professional vertical stereo HMC capture solution, including those from Technoprops, delivering even higher-quality results. And if you also have a mocap system for body capture, MetaHuman Animator’s support for timecode means that the facial performance animation can be easily aligned with body motion capture and audio to deliver a full character performance. It can even use the audio to produce convincing tongue animation.–Unrealengine.com