The next big thing coming down the road in the world of Final Fantasy is the remake of VII.
But that doesn’t mean that we can’t look ahead and think about Final Fantasy XVI.
Although it is pretty inevitable that it will come out eventually, Square is known for taking their time with these things.
Heck, we don’t even know if it will be like Final Fantasy XV or go its own way entirely.
Yet reviewing Reddit and other websites where people are talking about FFXVI and its potential, and you quickly notice that people do kind of want more of what XV had to offer but better.
That makes perfect sense.
One of my favorite things about Final Fantasy XV was the semi open world where the game started. This became more linear as the game went on, but those opening chapters were really dynamic.
Basically what people are looking for is something like The Witcher 3 or The Elder Scrolls but in the Final Fantasy universe.
And that sometimes completely bonkers and awesome at the same time.
In fact, there seems to be a general consensus that a fully open-world game is the future and that anything else would be seen as a huge step backwards for Final Fantasy.
Then again, naysayers may point out that FFXIV, the online MMORPG, offers more than enough of a livable world for fans.
Still, FFXVI will undoubtedly take the open world concept even further than XV ever did, and that’s a great thing.
|December 18, 1987||Hironobu Sakaguchi|
Combat is where there are some mixed opinions. A lot of people loved the Kingdom Hearts-esque combat in FFXV but others expressed nostalgia for the party based systems of the past.
In particular, people point to the system used in FFXII, recently released for Switch, as an example of what a party system in a 3D world could be.
This is one area that is always iffy with a new Final Fantasy game. Square loves to try new things out when it comes to combat and you just never know what you are coming to get from them in the end.
Those of us that have stuck with the series since the beginning remember the awkward system used in Final Fantasy II and the nearly impossible Final Fantasy III. Experimentation came back into vogue with Final Fantasy VIII and reached a near zenith with the XIII series.
Pinning down the “Final Fantasy” battle system is thus harder than it looks.
What is certain is that people want life sim elements and they want it in spades. Interaction, immersion, everything like the best open world games out there. How this will ultimately impact the traditionally epic style both narratively and aesthetically remains to be seen but we have to admit that the concept of a Final Fantasy XV “done right” is more than enough to get us excited.