With Mafia Wars, you must endlessly get other MySpace game players to become friends with you on MySpace and then request approval to become family members inside the game. Your player’s strength is greatly affected by the number of family members you have. Bulletproof does not require this, which gives you a lot more time to actually play as well as preventing all the hassle of working to get all the family members (500).
Since your character in Mafia Wars should have so many family members, you also have to equip each with weapons, defense, and vehicles. Bulletproof only requires that you look out for yourself and build your own character.
Ability points are more challenging to come by in Bulletproof, which makes them very precious. This also makes the game more of a challenge, and thus more entertaining.
One of the best aspects of Bulletproof is how interactive it is. While Mafia Wars will offer you a special item every once in a while (that is not really beneficial since they are never used when you already have the napalm), that’s about it. On the other hand, Bulletproof is highly interactive with several special items, competitions with other players to get items better than those you can obtain normally in the game, and more.
Bulletproof offers a comprehensive selection of jobs, investments, and inventory, with more on the way. In fact, new content will be added on an ongoing basis.
The fight list is structured in such a way that only players within the same level range are able to fight during normal game-play. This is especially useful for new players, but also high-level players since higher level opponents can typically withstand more hits, and therefore yield more experience. In Mafia Wars, there are ongoing problems with the fight list that prevent you from facing comparable opponents.
Additional extras not present in Mafia Wars include an armory (which requires a special badge obtained by defeating an enforcer for access), junkyard for obtaining rare items not available elsewhere that are available occasionally by random, ranking system details, and more player information. Being sent to jail is actually implemented in Bulletproof also. While you can see a jailed count in the Mafia Wars stats, it doesn’t seem to be used at all during game-play.
Bulletproof is also being actively developed. Therefore, suggestions and new ideas are being considered, and the game is being improved continuously. Bulletproof seems to be a better game than Mafia Wars in virtually every aspect. All it needs is more players. Join in on the fun! A support and community chat is also available for the game here.