Google has announced that it will integrate the proposed standard WebGPU into its web browser, which will make it possible to run graphics much faster in the browser.

Unlike WebGL, a similar technology used for graphic-heavy applications in today’s web browsers, WebGPU uses APIs provided directly via Vulkan (Google/ChromeOS), Metal (Apple/MacOS), and Direct3D 12 (Microsoft/Windows). With WebGPU, for example, 3D apps and, especially, graphics-heavy games will be able to display graphics much faster and better in the web browser. Google writes about WebGPU:

WebGPU is a new web graphics API that offers significant benefits such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine learning model inferences. This is possible due to more flexible GPU programming and access to advanced capabilities that WebGL does not provide.

WebGPU is a javascript-based API developed by the standard organization W3C together with developers from, among others, Apple, Mozilla, Microsoft, and Google. In the video clip below, you can check out the difference between WebGL and WebGPU. Keep an eye on the top right corner when switching between the different technologies.

developer.chrome.com

WebGPU vs WebGL performance difference is crazy

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